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Violent Computer Games Pose a Challenge to Education Today

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dc.contributor.author Gerjolj, Stanko
dc.date.accessioned 2023-03-20T06:43:00Z
dc.date.available 2023-03-20T06:43:00Z
dc.date.issued 2011
dc.identifier.citation The Person and the Challenges, 2011, Vol. 1, No. 2, p. 119-136. pl_PL
dc.identifier.issn 2083-8018
dc.identifier.uri http://repozytorium.theo-logos.pl/xmlui/handle/123456789/5367
dc.description.abstract Violent computer games are becoming an increasingly common phenomenon of leisure activities among children and the young. Most researchers and practical educators consider them a dangerous phenomenon that encourages violence in everyday life. A kind of cyclic round goes from children who, due to a lack of sensitive communication, quickly feel certain tensions and quench them by resorting to media violence where computer games take the lead in the modern environment. Educators suggest the creation of situations where children and adolescents can speak out and express their pain in different ways. An in-depth expression of children’s and adolescents’ experiences does not only change their feelings, but extends to the changes at the level of neurobiological functioning. Adults, especially parents, help children mostly in overcoming violence if, in sensitive communication, they radiate happiness with their own lives and the ability to solve problems and give signs of unconditional acceptance and love. In such communication, children and young people re-experience their parents and other educators as strong personalities and moral authorities whom they love and respect. en
dc.language.iso en pl_PL
dc.publisher The Pontifical University of John Paul II in Cracow pl_PL
dc.rights Attribution-NonCommercial-NoDerivs 3.0 Poland *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/pl/ *
dc.subject violent computer games en
dc.subject violence en
dc.subject computer games en
dc.subject imagination en
dc.subject intelligence en
dc.subject sensitivity en
dc.subject emotional education en
dc.subject moral education en
dc.subject education en
dc.subject children en
dc.subject youth en
dc.subject media violence en
dc.subject mass media en
dc.subject educators en
dc.subject upbringing en
dc.subject pełne przemocy gry komputerowe pl_PL
dc.subject przemoc pl_PL
dc.subject gry komputerowe pl_PL
dc.subject wyobraźnia pl_PL
dc.subject inteligencja pl_PL
dc.subject wrażliwość pl_PL
dc.subject edukacja emocjonalna pl_PL
dc.subject edukacja moralna pl_PL
dc.subject edukacja pl_PL
dc.subject dzieci pl_PL
dc.subject młodzież pl_PL
dc.subject przemoc w mediach pl_PL
dc.subject środki masowego przekazu pl_PL
dc.subject wychowawcy pl_PL
dc.subject wychowanie pl_PL
dc.title Violent Computer Games Pose a Challenge to Education Today en
dc.type Article pl_PL


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